много скриптов Dayz

Тема в разделе "Скрипты для DayZ", создана пользователем SALAMONKEIN11, 5 апр 2014.

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  1. отлично

    71,4%
  2. неплохо

    14,3%
  3. средне

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    0,0%
  4. удоляй!

    14,3%
  1. Оффлайн

    SALAMONKEIN11 рядовой

    На форуме с:
    9 июл 2013
    Сообщения:
    4
    Симпатии:
    0
    Баллы:
    1
    Пол:
    Мужской
    вот коробка

    _className = "USBasicWeaponsBox";
    _mypos = getposATL player;
    _dir = getdir player;
    _mypos = [(_mypos select 0)+2*sin(_dir),(_mypos select 1)+2*cos(_dir), (_mypos select 2)];
    _magicbox = createVehicle [_className, _mypos, [], 0, "CAN_COLLIDE"];
    _magicbox setDir _dir;
    _magicbox setposATL _mypos;

    _weapons = [
    "UZI_SD_EP1",
    "BAF_AS50_TWS",
    "AK_107_GL_pso",
    "AKS_GOLD",
    "G36_C_SD_eotech",
    "MakarovSD",
    "MeleeHatchet",
    "MeleeCrowbar",
    "Colt1911",
    "Makarov",
    "M9",
    "M9SD",
    "revolver_EP1",
    "glock17_EP1",
    "UZI_EP1",
    "Crossbow",
    "M240",
    "M249",
    "Mk_48_DZ",
    "M1014",
    "Remington870_lamp",
    "Winchester1866",
    "MR43",
    "bizon_silenced",
    "MP5A5",
    "MP5SD",
    "AK_74",
    "AK_47_M",
    "AKS_74_kobra",
    "AKS_74_U",
    "FN_FAL",
    "FN_FAL_ANPVS4",
    "BAF_L85A2_RIS_CWS",
    "LeeEnfield",
    "M4A1",
    "M4A1_Aim",
    "M4A1_AIM_SD_camo",
    "M4A1_HWS_GL_camo",
    "M16A2",
    "M16A2GL",
    "M16A4_ACG",
    "BAF_AS50_scoped",
    "Huntingrifle",
    "DMR",
    "M14_EP1",
    "M24",
    "m107_DZ",
    "SVD_CAMO",
    "ItemCompass",
    "ItemEtool",
    "ItemFlashlight",
    "ItemGPS",
    "ItemKnife",
    "ItemMap",
    "ItemMatchbox",
    "ItemFlashlightRed",
    "ItemToolbox",
    "ItemWatch",
    "NVGoggles",
    "Binocular_Vector"
    ];

    _magazine = [
    "Mine",
    "30Rnd_545x39_AKSD",
    "30Rnd_9x19_UZI_SD",
    "5Rnd_127x99_as50",
    "10Rnd_127x99_m107",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "30Rnd_556x45_StanagSD",
    "8Rnd_9x18_MakarovSD",
    "7Rnd_45ACP_1911",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "8Rnd_9x18_Makarov",
    "6Rnd_45ACP",
    "17Rnd_9x19_glock17",
    "30Rnd_9x19_UZI_SD",
    "30Rnd_9x19_UZI",
    "BoltSteel",
    "100Rnd_762x51_M240",
    "200Rnd_556x45_M249",
    "8Rnd_B_Beneli_74Slug",
    "8Rnd_B_Beneli_Pellets",
    "15Rnd_W1866_Slug",
    "15Rnd_W1866_Pellet",
    "2Rnd_shotgun_74Slug",
    "2Rnd_shotgun_74Pellets",
    "64Rnd_9x19_SD_Bizon",
    "30Rnd_9x19_MP5",
    "30Rnd_9x19_MP5SD",
    "30Rnd_545x39_AK",
    "30Rnd_762x39_AK47",
    "20Rnd_762x51_FNFAL",
    "10x_303",
    "30Rnd_556x45_Stanag",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "5x_22_LR_17_HMR",
    "20Rnd_762x51_DMR",
    "5Rnd_762x51_M24",
    "10Rnd_762x54_SVD",
    "FoodSteakRaw",
    "FoodSteakCooked",
    "FoodCanBakedBeans",
    "FoodCanSardines",
    "FoodCanPasta",
    "ItemSodaMdew",
    "ItemSodaCoke",
    "ItemSodaPepsi",
    "ItemWaterbottle",
    "ItemAntibiotic",
    "ItemBandage",
    "ItemBloodbag",
    "ItemEpinephrine",
    "ItemHeatPack",
    "ItemMorphine",
    "ItemPainkiller",
    "HandChemGreen",
    "HandChemBlue",
    "HandChemRed",
    "HandGrenade_west",
    "HandRoadFlare",
    "PartWoodPile",
    "Skin_Soldier1_DZ",
    "Skin_Survivor2_DZ",
    "Skin_Camo1_DZ",
    "Skin_Sniper1_DZ",
    "ItemSandbag",
    "ItemTankTrap",
    "ItemTent",
    "ItemWire",
    "TrapBear",
    "PartEngine",
    "ItemJerrycan",
    "PartFueltank",
    "PartVRotor",
    "PartGeneric",
    "PartWheel",
    "PartGlass",
    "1Rnd_HE_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "1Rnd_Smoke_M203",
    "PipeBomb"
    ];

    _backpack = [
    "DZ_Backpack_EP1"
    ];

    clearWeaponCargoGlobal _magicbox;
    clearMagazineCargoGlobal _magicbox;
    clearBackpackCargoGlobal _magicbox;

    {_magicbox addWeaponCargoGlobal [_x, 50];} forEach _weapons;
    {_magicbox addMagazineCargoGlobal [_x, 50];} forEach _magazine;
    {_magicbox addBackpackCargoGlobal [_x, 1];} forEach _backpack;

    sleep 1000;
    deleteVehicle _magicbox;
    if (true) exitWith {};

    GodMod

    // anti hack scripts cannot disable your user input
    // this is irrelivant now as the code is deprected by the main hack.
    // Dependant on version may be removed without notice.





    if (isNil "igodokxtt") then {igodokxtt = 0;};
    if (igodokxtt==0) then
    {
    (vehicle player) removeAllEventHandlers "handleDamage";
    (vehicle player) addEventHandler ["handleDamage", { false }];
    (vehicle player) allowDamage false;
    igodokxtt=1;
    hint "Бессмертие включено";
    sleep 0.001;
    }
    else
    {


    (vehicle player) addEventHandler ["handleDamage", { true }];
    (vehicle player) removeAllEventHandlers "handleDamage";
    (vehicle player) allowDamage true;
    igodokxtt=0;
    hint "Бессмертие выключено";
    sleep 0.001;
    };



    спавн техники

    _key = format[("ItemKey%1%2"), ["Green","Red","Blue","Yellow","Black"] call BIS_fnc_selectRandom, (floor(random 2500)) + 1];
    [player, _key] call BIS_fnc_invAdd;
    _veh = createVehicle ["Sign_arrow_down_large_EP1", (position player), [], 10, "CAN_COLLIDE"];
    PVDZE_veh_Publish2 = [_veh, [round(random 360), (getPosATL _veh)], "UAZ_RU", false, _key, player];
    publicVariableServer "PVDZE_veh_Publish2";


    в "UAZ_RU" вводить ID техники
     
  2.  
  3. Оффлайн

    Лёха Комаров <3

    На форуме с:
    30 янв 2013
    Сообщения:
    9
    Симпатии:
    0
    Баллы:
    1
    skype:
    lesha7098
    Привет. Слушай на лицензии палится? И можешь скинуть executer пожалуйста.
     
  4. Оффлайн

    4itertawer рядовой

    На форуме с:
    2 май 2014
    Сообщения:
    1
    Симпатии:
    0
    Баллы:
    1
    Пол:
    Мужской
    Давно уже палится батлаем
     

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